不知道怎么开发VR游戏?Unity5.3官方VR教程重磅登场-系列8(已完结)

为了方便大家的学习和提高,我们把跟VR开发相关的外部资源做了整理,这部分内容会随时根据需要更新的。

Unity Centric(以Unity为中心):

Unity – Manual: VR Overview

Pollen VR: Developing high-end visuals with Unity 5

http://blogs.unity3d.com/2015/07/22/vr-is-a-wild-place-time-to-plant-your-flag/

UX pointers for VR design

#257: How Unity is Enabling this First Wave of Virtual Reality Experiences

Unite VR谈话

Unite会议(Event overview)每年在全球举办几次,涉及到不同的深度话题,其中就包含了VR。

以下是最近几次Unite会议的VR相关谈话

Unite Europe 2015

Mobile optimisation

Using Stereo Video for VR in Unity

Dyskinetic: How to make a live action virtual reality film

VR Game design advice and optimization best practices

VR 101 – Jumping into a new world

Virtual Reality – new adventures for creativity

Unite Boston 2015

AR & VR Development: Sharpening the Tip of the Spear

5 Must Know Design Strategies for Better VR Games

Technical and Design Tips for VR/AR Unity Projects

Optimizing for Consumer VR

The Holodeck is here – Designing for Room-Scale VR

Enhancing Your Unity Mobile VR Experience

Embrace Virtual Reality with PlayStation®VR

How Can We Make VR Truly Social

Oculus官方资料

Oculus Documentation

Simulator Sickness

Motion

Unity’s UI System in VR (Nov 25th, 2015)

Blink and fade transitions (Oct 29th, 2014)

Squeezing Performance out of Your Unity Gear VR Game: Part 1 (May 12th, 2015), Part 2 (June 3rd, 2015)

Oculus Connect 2: Bringing ‘Adventure Time’ to Gear VR (Nov 4, 2015)

Disabling Yaw (8th Jan 2015)

Oculus Connect

Oculus Connect开发者大会(https://www.oculus.com/en-us/connect/)每年举办一次,在大会上“来自全世界的工程师、设计师和创意人士齐聚一堂,共同探讨Oculus平台的未来,并推动虚拟现实的前进。”

以下是Youtube中关于开发者大会的相关视频链接:

Oculus Connect 1 Developer Sessions (2014)

Oculus Connect 2 Developer Sessions (2015)

WIKIPEDIA

其它

到这里,官方的系列入门教程就结束了。考虑到这是一个全新的平台,有很多技巧都需要靠大家自己去摸索。

不过,新的时代已经到来,想尝试的朋友可以动手了。

标签: unity, vr, unity5.3官方vr教程

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